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game |
Dragon Ball Z | genre |
Fighting | date | 30/03/07 |
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Dragon Ball Z Budokai Tenkaichi 2 Preview |
Written by Joe Hall |
As a fan of the anime, I have always liked the Dragon Ball Z games - as such, I'm rather pleased that the Wii is getting a
piece of the action. With 6 more characters than the NTSC version ( bringing the total amount of characters
and their different forms to 135 ), and 17 stages, it’s looking like a pretty immense game indeed. The transformation
of characters appears to be the key to the action, allowing for some frankly ridiculous moves and cosmetic changes.
In essence this is your classic beat 'em up, but with an added Wiimote twist, allowing you to re-enact your
favourite Dragon Ball Z moves. For instance, performing the Kamehameha, Goku’s signature move, is merely
a matter of holding the B and Z buttons, and then gesturing forward and back. This sounds incredibly simple
but fun, and can only be made more entertaining by yelling ‘kamehameha’ at the top of your voice.
The rest of the fighting is performed by using a mixture of the A and B buttons for punching and kicking. This
simplicity seems initially to be a good thing - over-complication of controls is something that Wii already suffers, and
a simple but frantic beat 'em could be exactly what the console needs.
The story is very lengthy and detailed, as those of you familiar with the television series may well have guessed.
The game features all of the expected storylines, such as the Cell, Freeza and Buu sagas, intermixed with
some of the lesser-known storylines, from the original Dragon Ball and Dragon Ball GT series.
It’s estimated that it will take you 20 hours to battle your way through the game, which, if accurate, illustrates an
admirable depth for a fighting game. Whether or not the game manages to sustain interest throughout is another
question, however. As well as this a new game mode involving five on five tag battles looks set to be a
massive amount of fun, providing an alternative to the traditional one-on-one fighting format.
Throw in destructible environments and added support for the Classic and Gamecube controllers
if the Wiimote controls aren’t for you, and this looks set to be one of the best fighting games on the Wii this year.
The ability to exchange customisable character codes sounds potentially interesting, if the level of customisation is
sufficient to make it worth it, and the real-time transformation of characters into more powerful forms should add
a new dynamic to the game. It's one to look out for, and we'll bring you a full report as soon as we get our hands on it.
The game is scheduled for release in Europe on the 30th of March so look out for a review soon.
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