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Tony Hawks' / The Wii House: Day Two
Written by James Hobbs

We went back, and we've got a brand new video...

VIDEO REMOVED AT THE REQUEST OF NINTENDO
Stream removed...


Wii House
The Wii House
We did get our hands on this title yesterday, albeit in demo form, and today we got our hands on the final version, complete with multiplayer. I found the experience rather strange. As a downhill racing game, Downhill Jam is perfectly acceptable - it's fast and fairly unrelenting, with a consistent frame rate throughout, and the levels have enough nooks and crannies to keep you exploring for a fair while.

However, the game did not evoke anything in me at all. It didn't have the awe-inspiring wonder of Twilight Princess, or the sheer unadulterated fun of Super Monkey Ball - it just seemed like a racing game. Indeed, after a few multiplayer games, I found myself getting bored and we eventually went off to play some more Excite Truck.

I think this may be because of my preconceptions of what a Tony Hawks game should be - not simplistic. I've been playing Tony Hawk games since the first one, and each one in turn introduces something significant to the gameplay. Whilst the thematic change is significant in Downhill Jam, it's not enough, and it doesn't present enough of a challenge to retain interest.

If you've never played a Tony Hawks' game, you may well love this. Even if you have, you might still enjoy it. However, if you're expecting some kind of evolutionary wonder, you will be disappointed. Project 8 is the superior title.


1 - Introduction
2 - Twilight Princess Day 2 impressions
3 - Tony Hawks' Downhill Jam Day 2 impressions
4 - Trauma Center impressions





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